When developing mobile adaptations, H5 pages, or browser fingerprint recognition, you have definitely encountered this headache problem:
The same webpage behaves differently on iOS and Android. The core reason often has to do with "mobile browser engine detection."
Next, the editor will discuss: What are the differences between the iOS and Android kernels? And how tools like ToDetect for browser fingerprinting can assist in practical debugging.

There can be many shells for browsers, but there are only a few cores. For example, you may see exaggerated names in your mobile phone like: certain fast version, certain secure browser, Android browser, iOS browser…
But the part that realmente renders the webpage often comes from the same engine. Why is it necessary to detect the engine? There are three main reasons:
Different kernels have different capabilities, and the supported APIs and CSS features may vary.
The performance differences are significant; animations, videos, and adaptive layouts may yield completely different results.
The security policies are different, and capabilities such as browser fingerprint recognition and device information retrieval vary significantly across different kernels.
If you are an iPhone user, all the browsers opened on your phone—whether it's Safari, Chrome, Firefox, or other domestic browsers—are all mandated by Apple to use the WebKit (to be precise, WKWebView) engine.
The underlying capabilities of all iOS browsers are fundamentally similar, meaning that while you see different UIs, their web performance is extremely similar. The differences in browser fingerprinting are not significant because the underlying components are basically unified.
iOS features (such as gesture back, scrolling bounce, etc.) are almost impossible to change by switching browsers, so doing "iOS browser engine detection" is actually quite simple, and in the end, it will always circle back to WebKit.
Android is completely different. It allows browsers to use their own kernels and also allows the system WebView to be independently updated. Therefore, you will encounter:
Chrome → Blink kernel
WeChat, Alipay, Douyin → Built-in their own independent WebView (also from Blink, but different versions)
Old Android → Native WebKit (very old, not recommended)
The impact caused by this is very obvious:
The same piece of JS code may yield different results on different Android devices.
The support for CSS varies greatly, and certain animations might stutter in older versions of WebView.
The UA, permissions, and security policies of WebView may vary.
When performing browser fingerprinting, the distribution characteristics of Android are much more complex than those of iOS. Detecting the browser kernel on Android is the real "highlight."
Most developers determine this through the UA (User-Agent), for example:
Contains AppleWebKit → Basically WebKit/Blink
Includes Chrome/xx → Blink
Includes Version/xx → iOS Safari
But the problem arises:
UA can be disguised and is becoming increasingly unreliable.
Chrome's UA Reduction is making UA information very limited.
Therefore, a more accurate way is:
Test if the API exists, for example:
WebGL, WebRTC
OffscreenCanvas
New CSS Feature Support
Font rendering
Canvas features
WebGL fingerprint
Screen Information
This "capability detection + behavior detection" approach is more stable than UA and better suited for the modern Web environment.
Many developers use some tools when debugging mobile compatibility, among which the ToDetect browser fingerprint detection platform is quite practical.
It can help you achieve:
Automatic analysis of browser kernel characteristics.
Display browser fingerprinting information, such as Canvas, WebGL, time zone, fonts, etc.
Detect the WebView type (WeChat kernel, Alipay kernel, etc.)
Check which front-end features are supported by the current browser.
Help confirm why the page behaves abnormally on certain phones.
If you are troubleshooting an Android phone with abnormal page loading while the iPhone works normally, there is an 80% chance that it is related to its mobile browser kernel. Using detection tools like this can quickly identify the issue.
The iOS kernel is unified, while the Android kernel is diverse; therefore, the detection methods cannot be the same.
Browser fingerprint detection tools like ToDetect can greatly improve debugging efficiency.
If your webpage works fine on iOS but has issues on Android, it is most likely related to WebView or the kernel version.
Remember:
The core of mobile development is not "browser name," but "browser engine."
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