For many people, their first encounter with browser fingerprinting usually begins with being “flagged by risk control” or “account association.” The two most commonly seen terms are Canvas detection and WebGL detection.
Why is it that under the same browser fingerprinting mechanisms, some platforms place more emphasis on Canvas, while others focus heavily on WebGL?
Next, let’s take a detailed look at what these two detection methods are actually detecting, and what their fundamental differences are.

Browser fingerprinting refers to platforms collecting various “software and hardware characteristics” of your browser and device to generate a relatively unique identity identifier.
Among them, Canvas detection and WebGL detection, due to their high stability and difficulty to spoof, have become key detection items for mainstream platforms.
Canvas detection essentially uses the HTML5 Canvas API to have the browser draw a piece of graphics or text, and then reads the final generated pixel data.
Although the code looks identical, subtle differences appear in the generated image results across different devices, operating systems, GPUs, and font environments.
Key points include:
• Invisible to users
• Relatively strong fingerprint stability
• Easy cross-site tracking
• Manual interference can easily produce “anomalous values”
For these reasons, Canvas detection has become a standard component of browser fingerprint detection for many platforms.
WebGL detection mainly retrieves information related to GPU, graphics drivers, and rendering capabilities through the WebGL interface.
This includes, but is not limited to:
• Graphics card model
• Renderer information
• Shader precision
• Extension support
Because this information is almost directly bound to hardware, the uniqueness of WebGL fingerprints is often much higher.
In one sentence: It operates at a lower level than Canvas and is much harder to spoof.
Specifically:
• Hardware-level characteristics with extremely high stability
• High reusability across browsers and scenarios
• Extremely valuable for anti-fraud systems
• High modification cost and easy to trigger anomaly detection
This is why many risk control systems assign WebGL detection a high weight.
Let’s look at a clear comparison table:
| Dimension | Canvas Detection | WebGL Detection |
|---|---|---|
| Dependency Layer | Browser rendering layer | Hardware rendering layer |
| Fingerprint Stability | Medium–High | Very High |
| Modification Difficulty | Medium | High |
| Risk Control Weight | Medium | High |
| Association Risk | Yes | Even higher |
Simply put: Canvas detection focuses on the “software layer,” while WebGL detection focuses on the “hardware layer.” When combined, they can effectively lock down most ordinary browser environments.
In real-world anti-fraud or risk control systems, a single indicator is rarely evaluated in isolation. Instead, systems rely on:
• Canvas fingerprints
• WebGL fingerprints
• Other browser fingerprint parameters
for comprehensive comparison and association analysis.
If your Canvas and WebGL fingerprints are highly similar across multiple accounts or environments, being associated is only a matter of time.
ToDetect Fingerprint Check Tool can directly analyze your current browser’s:
• Canvas fingerprint status
• Whether the WebGL fingerprint is abnormal
• Whether high-risk parameters exist
For those working on account isolation or anti-association testing, checking in advance with such tools can help avoid many pitfalls.
Ultimately, Canvas detection and WebGL detection are not opposing concepts, but complementary ones.
If you focus on only one, it’s easy to miss real risk points; and if both fingerprints collide, it becomes extremely difficult to fully avoid association—no matter what you do.
Before taking action, it’s recommended to use the ToDetect Fingerprint Check Tool to clearly understand your actual fingerprint status first. Then decide on your next steps—this often leads to much higher efficiency.